Toram online magic device5/18/2023 ![]() Specializes in single target magic bombardment with area fall off damage. ![]() Main Skill trees: Shot, Magic, Hunter, Wizard, Magic Warrior Will almost never run out of MP between decoy shot, MP Charge & Maximizer and Resonance. Specializes in single target and frontal AoE magic bombardment. Main Skill trees: Magic, Shot, Hunter, Wizard Specializes in crafting and/or ranged offensive support/dps. > You need high evasion as a defensive measure on this build as you will be in melee range most of the time. Main Skill trees: Magic, Martial, Crusher, Wizard, Priest, Magic Warrior Currently impossible to build effectively. Specializes in offensive support and damage. > You do not want to get hit during casting so light armor is recommended.Ħ) Knuckle/Magic Device: Knuckle is a hybrid magic and physical weapon. Main Skill trees: Magic, Shot, Wizard, Battle Built correctly, they never run out of MP, can support their party and can assist dps. > Although you are a pure magic build, you still need CRT for your normal attacks to hit for AMPR MP regen > You want light armor for proximal combos where you need to lockdown a target. Main Skill trees: Magic Martial, Priest, Wizard > Despite having STR, don't expect much damage from martial skills without AGI. > With a pure magic build like this, you don't exactly want too many normal attacks hitting you to cause magic flinch. Main Skill trees: Magic, Magic Warrior, Wizard, Battle Specializes in high cost magic combos but relies on evasive style of combat. > Would suggest MTL as pure magic builds are prone to ailment effects during casting. As such, an evasive style combat is recommended here. > With this build, though you can use parrying dagger for guard rate and power, you won't get as much benefit for it as a shield user does such as skills and passive bonuses. Main Skill trees: Magic, Dagger, Assassin, Wizard ![]() > With 3 Magic skills, the Impact from this combo adds the last charge to bring it to 4 which is needed for instant magic burst. With 1k CSPD, you need 3 Magic skills used before using this combo to get instant Magic Burst. Speed of Burst execution depends on magic used before. G) Impact > Magic Burst (Smite) > Backstep (Consec) Adds a defensive attack beam which can deal damage and knockback weak enemies. Adds a barrier which for some reason considerably reduces fractional damage. Hard to use in solo situations due to length of root time.į) Stone Barrier > Impact (Save) > Guardian Beam (Swift) Chance to wipe out stragglers and add ignite ailment with meteor. Lightening adds paralysis ailment and does some minor damage for free. Wall blocks weak enemies from getting within melee range. Best farming combo in that guardian beam takes care of straggling mobs and you don't need absurd equipment for high level mobs.Į) Magic Wall > Lightening (Swift) > Impact (consec) > Finale (Smite) > Meteor (Consec) Cost is supposed to be 1MP but is 4MP due to Guardian beam not working properly with the consec tag. ![]() Increases the speed of the next magic based on the level of chain cast.ĭ) Blizzard > Impact (Save) > Magic Storm (Smite) > Guardian Beam (Consec) Creates distance between you and the target. Adds an elemental ailment to a single target. Stuns a single nearby target after charging MP.Ĭ) Magic Javalin > Backstep (Save) > Magic Arrows (Swift) MP cost of next skill halved (even if it is an aura skill. Damage reduction Array against weak attacks. This build is still undergoing quite a bit of experimentation and improvement and will be updated accordingly.A) Shield Cannon > Guardian (Save) > Sanctuary (swift) > Impact (consec) The tough tag helps to protect against strong attacks during impact + finale.Ĭombo 3: Impact → Burst ( smite) → Finale ( smite) The theory behind this build is that these factors combined could compensate for the damage loss as a result of using a magic device.Ĭombo 1: Reflex → Impact ( save) → Decoy Shot ( swift / mind’s eye)Ĭombo 2: Kairiki Ranshin → Impact ( tough) Finale ( smite) → Holy Fist ( consecutive) Using AGI as the secondary stat along with quick aura and consumables, this build has a 17% motion speed increase compared to standard mages. Since magic devices normally have an auto-attack range of at least 6m, it is easy for the decoy to stay in range as opposed to staffs or other alternative magic builds like 1h + MD/knuckle + MD. By using decoy, the goal is to be able to cast more Finales before needing to recharge MP with maximizer.
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